Laser pistol: Difference between revisions

8 bytes added ,  20:47, 7 October 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 13: Line 13:
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Light</br>Laser
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 4
| accuracy = 4
Line 20: Line 19:
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Laser Pistol
| id = Overloaded Laser Pistol
| complexity = 5
| complexity = 5
| tier = 4
| tier = 4
Line 29: Line 28:
| tilecolors = cw
| tilecolors = cw
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| role = Uncommon
| inheritingfrom = BasePistol
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes}}
| dynamictable = {{Dynamic object|Guns|Laser Pistol}}
| inheritingfrom = Laser Pistol
| unidentifiedimage = laser pistol unidentified.png
| unidentifiedimage = laser pistol unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods
| modcount = 1
| mods = {{ModID to name|ModOverloaded|1}}
| desc = The pistol is engraved with watervine hemp and encircled in saltstone. On the grip is an image of a nomad and knight in saltstone. The knight is striking down the nomad.
| desc = The pistol is engraved with watervine hemp and encircled in saltstone. On the grip is an image of a nomad and knight in saltstone. The knight is striking down the nomad.


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