Latched onto: Difference between revisions

204 bytes added ,  17:43, 26 March 2022
m
favilink
m (fixed wrong info)
m (favilink)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto|type=10000000000000000000100000}}
{{name}} is an effect that can be applied by {{favilink|madpole|plural}} and {{favilink|maghammer|plural}}. In addition to this, the {{name}} creature will take damage every end of turn by the latched onto weapon. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this fails, the creature is unable to move. Every action also requires a strength save of 15 (if madpole) or 20 (if maghammer). If this succeeds, the creature will break free.  
{{name}} is an effect that can be applied by {{favilink|madpole|plural}}, {{favilink|crypt ferret|plural}}, {{favilink|maghammer|plural}}, and {{favilink|leather whip|plural}}. From all of these sources except {{favilink|crypt ferret|plural}}, the {{name}} creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being {{name}} requires a [[Strength]] [[save]]. If this fails, the creature is unable to move. When the latched-on creature attempts to move, this attempts to drag the {{name}} creature with them, which is subject to a [[save]]. If this succeeds, the {{name}} creature will break free.  


If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
If the {{name}} creature [[juke]]s or {{favilink|teleportation|teleports}} away, {{name}} will immediately end.
{{Effect Navbox}}
{{Effect Navbox}}
2,158

edits