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(Highlighted floating nearby usage and fitted with suspensors' usefulness) |
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{{name}} are gloves which grant a [[Quickness]] bonus and {{f|Temporal Fugue}}. As a tradeoff, they increase the player's [[psychic glimmer]] and use a [[Floating Nearby]] slot as well. They are powered by {{f|neutron flux}}, which has a 1 in 50,000 chance to be consumed each turn.<ref><code>ObjectBlueprints/Items.xml</code></ref> As an alternative to flux, they can be made [[Jacked]] and powered with [[Electrical Generation]] or [[Fitted | {{name}} are gloves which grant a [[Quickness]] bonus and {{f|Temporal Fugue}}. As a tradeoff, they increase the player's [[psychic glimmer]] and use a [[Floating Nearby]] slot as well. They are powered by {{f|neutron flux}}, which has a 1 in 50,000 chance to be consumed each turn.<ref><code>ObjectBlueprints/Items.xml</code></ref> As an alternative to flux, they can be made [[Jacked]] and powered with [[Electrical Generation]] or [[Fitted with suspensors]] and powered with standard cells. When [[Overloaded]], the quickness bonus increases from 30 to 32. | ||
{{references}} | {{references}} | ||
{{Gloves Navbox}} | {{Gloves Navbox}} |
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