Light Manipulation: Difference between revisions

7 bytes removed ,  20:36, 11 May 2021
lase is not a typo, it is the actual name of the ability in-game
imported>Voidmaster94
(lase is not a typo, it is the actual name of the ability in-game)
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Creatures with Light Manipulation passively generate light in a circular area around themselves via the "Ambient Light" toggleable ability. The radius of this area is determined by mutation level. Ambient Light can be toggled to enable and disable this light generation, and has no action cost.  
Creatures with Light Manipulation passively generate light in a circular area around themselves via the "Ambient Light" toggleable ability. The radius of this area is determined by mutation level. Ambient Light can be toggled to enable and disable this light generation, and has no action cost.  


Additionally, Light Manipulation grants the "Laser" activated ability. When Laser is used by the player, they will be prompted to select a tile within the current zone; any tile may be selected, regardless of distance, visibility, or any obstacles that may be in the way. When a tile is selected, the user will fire a beam of light towards that tile. This beam deals light-based damage and is perfectly accurate, having no accuracy variance and being impossible to dodge. Additionally, it is able to pass through {{favilink|forcefield|plural}} generated by the user, and over low walls such as {{favilink|brinestalk fence|plural}}. Its damage and penetration are determined by mutation level. As it deals light-based damage, creatures killed by Laser will turn into {{favilink|ashes}} instead of dropping a corpse.
Additionally, Light Manipulation grants the "Lase" activated ability. When Lase is used by the player, they will be prompted to select a tile within the current zone; any tile may be selected, regardless of distance, visibility, or any obstacles that may be in the way. When a tile is selected, the user will fire a beam of light towards that tile. This beam deals light-based damage and is perfectly accurate, having no accuracy variance and being impossible to dodge. Additionally, it is able to pass through {{favilink|forcefield|plural}} generated by the user, and over low walls such as {{favilink|brinestalk fence|plural}}. Its damage and penetration are determined by mutation level. As it deals light-based damage, creatures killed by Lase will turn into {{favilink|ashes}} instead of dropping a corpse.


Laser possesses a certain number of charges, equal in number to the maximum radius of Ambient Light. The user's current number of charges is directly proportional to the current radius of Ambient Light; utilizing Laser will expend 1 charge and will cause Ambient Light's radius to shrink by 1 tile, and having 0 charges completely disables Ambient Light and further use of Laser. Charges are regenerated once every 15 turns, on a continuous cycle that runs independently of the user's expenditure of charges. Using [[Mass Mind]] will regenerate all of the user's charges instantly.  
Lase possesses a certain number of charges, equal in number to the maximum radius of Ambient Light. The user's current number of charges is directly proportional to the current radius of Ambient Light; utilizing Lase will expend 1 charge and will cause Ambient Light's radius to shrink by 1 tile, and having 0 charges completely disables Ambient Light and further use of Lase. Charges are regenerated once every 15 turns, on a continuous cycle that runs independently of the user's expenditure of charges. Using [[Mass Mind]] will regenerate all of the user's charges instantly.  


Finally, creatures with Light Manipulation have a mutation level-based chance to reflect light-based damage sources, including Laser projectiles fired by other creatures. Successful reflections will not damage the user and will cause projectiles to be reflected 180 degrees, returning them to their source.  
Finally, creatures with Light Manipulation have a mutation level-based chance to reflect light-based damage sources, including Lase projectiles fired by other creatures. Successful reflections will not damage the user and will cause projectiles to be reflected 180 degrees, returning them to their source.  


== Formulas ==
== Formulas ==