Light rail: Difference between revisions

25 bytes added ,  20:49, 15 November 2021
Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2
m (Projectiles are no longer hard/impossible to dodge after latest beta patch. Made a few other minor clarifications)
(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
Line 29: Line 29:
| tilecolors = wW
| tilecolors = wW
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Light Rail}} </br>{{Dynamic object|Items|Light Rail}}
| dynamictable = {{Dynamic object|Guns|Light Rail}} </br>{{Dynamic object|Items|Light Rail}}
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Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.202.92
| gameversion = 2.0.202.96
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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