Light rail: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Created by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
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| tilecolors = wW
| tilecolors = wW
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Light Rail}} </br>{{Dynamic object|Items|Light Rail}}
| dynamictable = {{Dynamic object|Guns|Light Rail}} </br>{{Dynamic object|Items|Light Rail}}
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Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The light rail is comparable to the {{favilink|Laser rifle}} but with considerably higher penetration and accuracy. Its penetration is slightly higher than an {{favilink|Eigenrifle}} but it does not pierce through multiple enemies.  Because it deals laser-type damage, enemies killed by a {{name}} will be reduced to {{favilink|ashes}}, leaving no corpse.
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by high-tier creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 3.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|light rail turret|plural}}, though this type of turret tends to be somewhat rare.
{{references|2.0.202.96}}
{{Missile Weapon Navbox}}
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