Linear cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(35 intermediate revisions by 8 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|linear cannon}}
| title = {{Qud text|linear cannon}}
| image = linear cannon.png
| image = linear cannon.png
| overrideimages = {{altimage start}}{{altimage | linear cannon identified.png | type = identified}}{{altimage | linear cannon unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 4
| maxpv = 4
| vibro = yes
| damage = 2d12
| damage = 2d12
| weight = 12
| weight = 40
| featureweightinfo = yes
| commerce = 750
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = lead slug
| ammo = lead slug
| ammodamagetypes = Vorpal
| ammodamagetypes = Vorpal
| energycellrequired = yes
| ismissile = yes
| accuracy = 2
| accuracy = 2
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| chargeused = 100
| chargeused = 750
| chargefunction = Weapon power
| chargefunction = Weapon Power
| id = LinearCannon
| id = Linear Cannon
| complexity = 5
| complexity = 7
| tier = 5
| tier = 7
| colorstr = &amp;c
| bits = 0567
| canbuild = yes
| candisassemble = yes
| colorstr = &amp;y
| tilecolors = yc
| renderstr = )
| renderstr = )
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseHeavyWeapon
| desc = A motley cacophany of short wire loops surrounds a long metal rail. An ungainly stock and magazine are mounted to the side.
| dynamictable = {{Dynamic object|Items|Linear Cannon}}
| categories = Rifles
| unidentifiedimage = linear cannon unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = cannon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods,ElectronicsMods
| desc = Baroque and kite-like volumes of metal are arranged on an axis as a lathe to shave dimensionality off their inner spaces. A giant stock and grip of painted fullerite support their tremendous weight.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: High
-25 move speed{{)}}}}
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{No Description}}
<!-- END QBE -->
The {{name}} is a very accurate high-tier [[:Category:Heavy Weapons|heavy weapon]] that is powered by [[:Category:Energy Cells|energy cells]], and which fires [[Vibro weapons|vibro]] projectiles.
 
Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles, although {{favilink|arc winder|plural}} and {{favilink|high-voltage arc winder|plural}} may serve a similar purpose due to not using [[PV]] at all.
 
== Vibro Penetration ==
{{main|Vibro weapons}}
The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times; on average, it will penetrate 1.56 times, dealing {{Heart}}20.28 damage. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage.
 
{| class="wikitable"
|-
| style="border-top-color:transparent;border-left-color:transparent;" |
! Probability !! Damage Dealt
|-
! At Least 1 Penetration
| 99.2% || {{Heart}}{{dice tooltip|2d12}}
|-
! At Least 2 Penetrations
| 47.9% || {{Heart}}{{dice tooltip|4d12}}
|-
! At Least 3 Penetrations
| 8.7% || {{Heart}}{{dice tooltip|6d12}}
|-
! At Least 4 Penetrations
| 0.3% || {{Heart}}{{dice tooltip|8d12}}
|-
! At Least 5 Penetrations
| 0.0001% || {{Heart}}{{dice tooltip|10d12}}
|}
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|linear cannon turret|plural}}.
 
== References ==
{{As of patch inline|2.0.202.92}}
<references />


[[Category:Rifles]]
{{Missile Weapon Navbox}}__NOTOC__
[[Category:Vibro Weapons]]
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