Linear cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(18 intermediate revisions by 4 users not shown)
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| vibro = yes
| vibro = yes
| damage = 2d12
| damage = 2d12
| weight = 12
| weight = 40
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 750
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = lead slug
| ammo = lead slug
| ammodamagetypes = Vorpal
| ammodamagetypes = Vorpal
Line 18: Line 18:
| accuracy = 2
| accuracy = 2
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| chargeused = 100
| chargeused = 750
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = LinearCannon
| id = Linear Cannon
| complexity = 5
| complexity = 7
| tier = 5
| tier = 7
| bits = 0245
| bits = 0567
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &y
| tilecolors = yc
| renderstr = )
| renderstr = )
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseHeavyWeapon
| unknowntile = linear cannon unidentified.png
| dynamictable = {{Dynamic object|Items|Linear Cannon}}
| unknownname = weird artifact
| unidentifiedimage = linear cannon unidentified.png
| unknownaltname = rifle
| unidentifiedname = weird artifact
| desc = A motley cacophany of short wire loops surrounds a long metal rail. An ungainly stock and magazine are mounted to the side.
| unidentifiedaltname = cannon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods,ElectronicsMods
| desc = Baroque and kite-like volumes of metal are arranged on an axis as a lathe to shave dimensionality off their inner spaces. A giant stock and grip of painted fullerite support their tremendous weight.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: High{{)}}}}
Accuracy: High
| categories = Rifles
-25 move speed{{)}}}}
| gameversion = 2.0.201.56
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a very accurate high-tier [[:Category:Rifles|rifle]] that is powered by [[:Category:Energy Cells|energy cells]], and which fires [[Vibro weapons|vibro]] projectiles.
The {{name}} is a very accurate high-tier [[:Category:Heavy Weapons|heavy weapon]] that is powered by [[:Category:Energy Cells|energy cells]], and which fires [[Vibro weapons|vibro]] projectiles.


Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles.
Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles, although {{favilink|arc winder|plural}} and {{favilink|high-voltage arc winder|plural}} may serve a similar purpose due to not using [[PV]] at all.


== Vibro Penetration ==
== Vibro Penetration ==
{{main|Vibro weapons}}
{{main|Vibro weapons}}
The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage.
The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times; on average, it will penetrate 1.56 times, dealing {{Heart}}20.28 damage. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage.


{| class="wikitable"
{| class="wikitable"
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The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining a {{name}}.{{Code Reference|class=SpindleNegotiation}}<ref><code>PopulationTables.xml</code></ref>
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|linear cannon turret|plural}}.
* [[Disarmed]] from {{favilink|linear cannon turret|plural}}.


== References ==
== References ==
{{As of patch inline|2.0.201.49}}
{{As of patch inline|2.0.202.92}}
<references />
<references />


{{Missile Weapon Navbox}}__NOTOC__
{{Missile Weapon Navbox}}__NOTOC__
 
[[Category:Vibro Weapons]]
[[Category:Rifles]]
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