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imported>Trashmonks |
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| vibro = yes | | vibro = yes | ||
| damage = 2d12 | | damage = 2d12 | ||
| weight = | | weight = 40 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = 750 | | commerce = 750 | ||
| weaponskill = {{SkillID to name| | | weaponskill = {{SkillID to name|HeavyWeapons}} | ||
| ammo = lead slug | | ammo = lead slug | ||
| ammodamagetypes = Vorpal | | ammodamagetypes = Vorpal | ||
Line 20: | Line 20: | ||
| ammoperaction = 1 | | ammoperaction = 1 | ||
| maxammo = 1 | | maxammo = 1 | ||
| chargeused = | | chargeused = 750 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
| id = | | id = Linear Cannon | ||
| complexity = | | complexity = 7 | ||
| tier = | | tier = 7 | ||
| bits = | | bits = 0567 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &y | ||
| tilecolors = | | tilecolors = yc | ||
| renderstr = ) | | renderstr = ) | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseHeavyWeapon | ||
| | | dynamictable = {{Dynamic object|Items|Linear Cannon}} | ||
| desc = | | unidentifiedimage = linear cannon unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = cannon | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods,ElectronicsMods | |||
| desc = Baroque and kite-like volumes of metal are arranged on an axis as a lathe to shave dimensionality off their inner spaces. A giant stock and grip of painted fullerite support their tremendous weight. | |||
{{Qud shader|rules|{{(}}Weapon Class: | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | ||
Accuracy: High{{)}}}} | Accuracy: High | ||
| categories = | -25 move speed{{)}}}} | ||
| gameversion = 2.0. | | categories = Heavy Weapons | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a very accurate high-tier [[:Category: | The {{name}} is a very accurate high-tier [[:Category:Heavy Weapons|heavy weapon]] that is powered by [[:Category:Energy Cells|energy cells]], and which fires [[Vibro weapons|vibro]] projectiles. | ||
Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles. | Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles, although {{favilink|arc winder|plural}} and {{favilink|high-voltage arc winder|plural}} may serve a similar purpose due to not using [[PV]] at all. | ||
== Vibro Penetration == | == Vibro Penetration == | ||
{{main|Vibro weapons}} | {{main|Vibro weapons}} | ||
The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage. | The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times; on average, it will penetrate 1.56 times, dealing {{Heart}}20.28 damage. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 75: | Line 80: | ||
The {{name}} can be: | The {{name}} can be: | ||
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures. | * Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures. | ||
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]]. | |||
* Crafted with the [[Tinker | |||
* [[Disarmed]] from {{favilink|linear cannon turret|plural}}. | * [[Disarmed]] from {{favilink|linear cannon turret|plural}}. | ||
== References == | == References == | ||
{{As of patch inline|2.0. | {{As of patch inline|2.0.202.92}} | ||
<references /> | <references /> | ||
{{Missile Weapon Navbox}}__NOTOC__ | {{Missile Weapon Navbox}}__NOTOC__ | ||
[[Category:Vibro Weapons]] | |||
[[Category: |