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(added that firerate is rounded down) |
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<math>{Volume} = {NumShots} * 2 + (8 - (({Numshots}*2) \% 8))</math> | <math>{Volume} = {NumShots} * 2 + (8 - (({Numshots}*2) \% 8))</math> | ||
The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModLiquidCooled|name=ModLiquidCooled}} | The number of shots per action is a 30-60% increase of the original number of shots (rounded down), or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModLiquidCooled|name=ModLiquidCooled}} | ||
A {{name}} weapon will not fire if its liquid reservoir is empty. | A {{name}} weapon will not fire if its liquid reservoir is empty. | ||
== Eligible Equipment == | |||
{{#cargo_query:tables=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | {{#cargo_query:tables=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | ||
|join on=IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey | |join on=IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey |
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