Liquid-cooled: Difference between revisions

14 bytes added ,  01:35, 20 December 2023
added that firerate is rounded down
mNo edit summary
(added that firerate is rounded down)
 
(One intermediate revision by one other user not shown)
Line 28: Line 28:
<math>{Volume} = {NumShots} * 2 + (8 - (({Numshots}*2) \% 8))</math>
<math>{Volume} = {NumShots} * 2 + (8 - (({Numshots}*2) \% 8))</math>


The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModLiquidCooled|name=ModLiquidCooled}}
The number of shots per action is a 30-60% increase of the original number of shots (rounded down), or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModLiquidCooled|name=ModLiquidCooled}}


A {{name}} weapon will not fire if its liquid reservoir is empty.
A {{name}} weapon will not fire if its liquid reservoir is empty.


=== Eligible Firearms ===
== Eligible Equipment ==
{{#cargo_query:tables=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
{{#cargo_query:tables=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
|join on=IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey
|join on=IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey
47

edits