Lurking beth: Difference between revisions

9 bytes added ,  19:03, 27 March 2022
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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|2d10+5}} damage and applying an additional [[bleeding]] effect.
A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|2d10+5}} damage and applying an additional [[bleeding]] effect.


Multiple {{name}} will appear together in clusters of {{Dice tooltip|1d6}} connected tiles. They are commonly found in [[Bethesda Susa]].
Multiple {{name}} will appear together in clusters of {{Dice tooltip|1d6}} connected tiles. They are commonly found in {{favilink|Bethesda Susa}}.


You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
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