Mark of Death: Difference between revisions

388 bytes added ,  07:05, 23 January 2023
added info on generation
(add list of npcs who have it)
(added info on generation)
 
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== Effects of the Mark ==
== Effects of the Mark ==
* The Death Gate will open without force
* The {{favilink|Death Gate}} will open without force
* {{favilink|conservator|plural}} will not be hostile
* {{favilink|conservator|plural}} will not be hostile
* The [[Bell of Rest]] will pull those with the mark into tomb-tethered locations every 300 turns.
* The [[Bell of Rest]] will pull those with the mark into tomb-tethered locations every 300 turns.
* [[Cherub]]s guarding sultan tombs will not be hostile
* [[Cherub]]s guarding sultan tombs will not be hostile
* The dialogue of Herododicus will be slightly different
* The dialogue of {{favilink|Herododicus}} will be slightly different


== The Mark and other entities ==
== The Mark and other entities ==
Aside from the player, denizens inside the tomb may or may not also have the mark. They have the same effects as the player whether they do or do not have it. The following creatures have the mark:
Aside from the player, denizens inside the tomb may or may not also have the mark. They have the same effects as the player whether they do or do not have it. The following creatures have the mark:
* [[Crypt ferret]]s
* {{favilink|Crypt ferret|plural}}
* [[K-Goninon]]
* {{favilink|K-Goninon}}
* all [[mopango]]
* all [[mopango]]
* all Children of the Tomb
* all Children of the Tomb
== Generation ==
The Mark is always 6 characters. The first 3 are chosen randomly (with potential repeats) from !, @, #, $, %, *, (, ), > and <. The remainder of the Mark is the first 3 characters reversed. For instance, one valid Mark would be !@##@!.{{Code Reference|namespace=XRL.Core.XRLore|class=CreateMarkOfDeath}}
{{references}}