Markov chain: Difference between revisions

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A markov chain, used in the context of Caves of Qud, is a method of generating new text using a "corpus" of existing text. This corpus can be found at <code>QudCorpus1.txt</code> and <code>QudCorpus2.txt</code> where [[File locations|game data files are stored]]. This method of generation is used to generate text for white-titled [[books]], [[telepathy|sleeptalking creatures]], graffiti, urn engravings, and {{favilink|glowcrow}} dialogue.
A markov chain, used in the context of Caves of Qud, is a method of generating new text using a "corpus" of existing text. This corpus can be found at <code>QudCorpus1.txt</code> and <code>QudCorpus2.txt</code> where [[File locations|game data files are stored]]. This method of generation is used to generate text for white-titled [[books]], [[telepathy|dreaming creatures]], graffiti, urn engravings, and {{favilink|glowcrow}} dialogue.


Jason Greenblat, aka Ptychomancer, also had a talk at the International Roguelike Celebration about markov generation:
Jason Greenblat, aka Ptychomancer, also had a talk at the International Roguelike Celebration about markov generation: