Mass Mind: Difference between revisions

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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to steal power from other espers, refreshing the cooldown of all of the player's mental mutations. However, possessing Mass Mind also allows other espers to do the same.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to steal power from other espers, refreshing the cooldown of all of the player's mental mutations. However, possessing Mass Mind also allows other espers to do the same.


Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. This cooldown period is not modified by the player's [[Willpower]] bonus. Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point.  
Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. This cooldown period is not modified by the player's [[Willpower]] bonus.
 
Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point. This causes psychic assassins to become more powerful and numerous, and the chance to encounter them becomes higher.  


Every round, players with Mass Mind have a small mutation level based chance for their own powers to be stolen, causing their mental mutations to be placed on cooldown for {{dice tooltip|8d10}} rounds. This cooldown period ''is'' modified by the player's Willpower.
Every round, players with Mass Mind have a small mutation level based chance for their own powers to be stolen, causing their mental mutations to be placed on cooldown for {{dice tooltip|8d10}} rounds. This cooldown period ''is'' modified by the player's Willpower.