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{{Mod | {{Mod | ||
|title | | title = {{qud text|&Ymasterwork|notxml}} | ||
|type | | type = Melee Weapon, Missile Weapon, Thrown Weapon | ||
|id | | id = ModMasterwork | ||
|rarity | | rarity = U | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =1 | | tinkertier = 1 | ||
|value | | value = 1.2 | ||
|desc | | difficulty = 1 | ||
| | | complexity = 1 | ||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CMasterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%). | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}} | |||
For more information about critical hits, refer to the [[critical hit]]s page. | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |