Masterwork: Difference between revisions

407 bytes added ,  15:49, 9 October 2021
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additional infobox properties
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{{Mod
{{Mod
|title     ={{qud text|&Ymasterwork|notxml}}
| title             = {{qud text|&Ymasterwork|notxml}}
|type       =Melee Weapon, Missile Weapon
| type               = Melee Weapon, Missile Weapon, Thrown Weapon
|id         =ModMasterwork
| id                 = ModMasterwork
|rarity     =U
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|tinkertier =1
| tinkertier         = 1
|value     =1.2
| value             = 1.2
|desc       =&CMasterwork: This weapon scores critical hits twice as often.
| difficulty        = 1
|difficulty = 1
| complexity        = 1
|complexity = 1
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CMasterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%).
| gameversion        = 2.0.201.114
}}
}}
Weapons with this mod score critical hits twice as often. For most weapons, this means that the critical hit chance increases from 5% (without this mod) to 10% (with this mod).
This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}


For more information about critical hits, refer to the [[critical hit]]s page.
For more information about critical hits, refer to the [[critical hit]]s page.


{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}