Medassist module: Difference between revisions

511 bytes added ,  00:48, 5 October 2020
Updated by egocarib with game version 2.0.201.45 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Adding {{Cybernetics Navbox}})
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.45 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.45}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|medassist module}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}}
| image = medassist module.png
| image = medassist module.png
| weight = 1
| weight = 1
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| inheritingfrom = BaseCybernetics2Equipment_3point
| inheritingfrom = BaseCybernetics2Equipment_3point
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}}
{{Qud shader|rules|{{(}}Provides 80% reduction in None.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
{{Cybernetics data infobox}}
<!-- END QBE -->{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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