Medassist module: Difference between revisions
Updated by egocarib with game version 2.0.201.45 using QBE v1.0rc2
imported>Teamtotobot m (Bot: Adding {{Cybernetics Navbox}}) |
imported>Trashmonks |
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{{As Of Patch|2.0.201.45}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|medassist module}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}} | ||
| image = medassist module.png | | image = medassist module.png | ||
| weight = 1 | | weight = 1 | ||
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| inheritingfrom = BaseCybernetics2Equipment_3point | | inheritingfrom = BaseCybernetics2Equipment_3point | ||
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins. | | desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins. | ||
{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%. | |||
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}} | |||
{{Qud shader|rules|{{(}}Provides 80% reduction in None.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} | ||
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{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |