Medassist module: Difference between revisions

254 bytes added ,  14:39, 29 October 2020
Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2
(manual fix to QBE import)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.45}}
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}}
| image = medassist module.png
| image = medassist module.png
| overrideimages = {{altimage start}}{{altimage | medassist module identified.png | type = identified}}{{altimage | medassist module unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| commerce = 180
| commerce = 180
Line 15: Line 16:
{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%.
{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}}
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}}
{{Qud shader|rules|{{(}}Provides 80% reduction in None.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
<!-- END QBE -->{{Cybernetics data infobox}}
<!-- END QBE -->{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
Anonymous user