Medassist module: Difference between revisions
Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2
(manual fix to QBE import) |
imported>Trashmonks |
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{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.47}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}} | ||
| image = medassist module.png | | image = medassist module.png | ||
| overrideimages = {{altimage start}}{{altimage | medassist module identified.png | type = identified}}{{altimage | medassist module unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 1 | | weight = 1 | ||
| commerce = 180 | | commerce = 180 | ||
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{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%. | {{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%. | ||
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}} | Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}} | ||
{{Qud shader|rules|{{(}}Provides 80% reduction in None.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} | ||
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{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |