Melee combat: Difference between revisions

1,419 bytes added ,  16:29, 25 April 2020
Added requested missing info regarding the chance for offhand attacks to be made.
m (typo)
(Added requested missing info regarding the chance for offhand attacks to be made.)
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== Number of Attacks ==
== Number of Attacks ==
By base, the primary hand and weapons wielded at least in part with them is the attack that is guaranteed to be made by a creature when bump-attacking; the offhand has only a 15% chance to make an attack by base.


{{missing info | Add some info about how the game determines the number of attacks you'll make (i.e. % chance for offhand weapons, etc.)
The [[Dual Wield]] tree increases the chance of offhand attacks made with the regular offhand only; [[Flurry]] however make use of all available weapons wielded in any slot ([[Stinger (Poisoning Venom)|Stingers]] being an exception due to technically not being true weapons).


All of the relevant info is already described in the [[Dual Wield]], [[Multiple Arms]], and [[Helping hands]] articles. It just should be summarized here.}}
[[Stinger (Poisoning Venom)|Stingers]] have a 20% chance of hitting whenever a regular melee attack is made; however, other limbs will never hit when the "Sting" action the mutations grant is used.
 
[[Helping hands]] and weapons wielded in them have a static 8% to attack, which is not modified by the Dual Wield tree.
 
[[Jab]] doubles the chance of offhand attacks made with [[Short Blade|short blades]], except when the short blade is wielded by helping hands.
 
Attacks made with weapons wielded in [[Multiple Arms]] slots (or made with the bare hands provided by it) are unaffected by [[Dual Wield]]: their base chance for attacking is determined solely by the mutation level; they are however affected by Jab and wielding a two-handed weapon so the weapon is held with one hand from Multiple Arms and one regular off hand will result in Dual Wield's chance being used (and if one hand is from Multiple Arms and the other is the primary hand, the chance of attacking with the weapon will be 100%).
 
Horns have a 20% chance to attack when bump-attacking, boosted to 100% when using [[Charge]], and despite qualifying as short blades are specifically excluded from Jab's effect, as are all other natural short blades.


== Hit Roll ==
== Hit Roll ==
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=== Example Attack Calculation ===
=== Example Attack Calculation ===


{{missing info | It might be helpful to add an example here.}}
{{missing info | It might be helpful to add an example here.}}<br />
 
= Critical Hits =
= Critical Hits =


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