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(→Damage Rolls: Clarify that each penetration rolls damage and then are summed (rather than being rolled once and multiplied by the number of penetrations)) |
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* Physical effects, such as disarm, trip, or forced movement. | * Physical effects, such as disarm, trip, or forced movement. | ||
* Special effects, such as the those caused by {{favilink | memory eater | plural}}, {{favilink | qudzu}}, {{favilink | stun rod | plural}}, {{favilink | gamma moth | plural}}, {{favilink | thirst thistle | plural}}, and many other creatures and items. | * Special effects, such as the those caused by {{favilink | memory eater | plural}}, {{favilink | qudzu}}, {{favilink | stun rod | plural}}, {{favilink | gamma moth | plural}}, {{favilink | thirst thistle | plural}}, and many other creatures and items. | ||
While less common, there are also '''''on-penetration''''' effects. These do not occur on a successful hit, but instead also require a successful penetration. An example is the stat-draining effect of a {{favilink|life sap}} or {{favilink|stat sap}}. | |||
=== Guaranteed Hits === | === Guaranteed Hits === |