Melee combat: Difference between revisions

252 bytes added ,  22:17, 8 July 2022
m
mention on-penetration effects
(→‎Damage Rolls: Clarify that each penetration rolls damage and then are summed (rather than being rolled once and multiplied by the number of penetrations))
m (mention on-penetration effects)
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* Physical effects, such as disarm, trip, or forced movement.
* Physical effects, such as disarm, trip, or forced movement.
* Special effects, such as the those caused by {{favilink | memory eater | plural}}, {{favilink | qudzu}}, {{favilink | stun rod | plural}}, {{favilink | gamma moth | plural}}, {{favilink | thirst thistle | plural}}, and many other creatures and items.
* Special effects, such as the those caused by {{favilink | memory eater | plural}}, {{favilink | qudzu}}, {{favilink | stun rod | plural}}, {{favilink | gamma moth | plural}}, {{favilink | thirst thistle | plural}}, and many other creatures and items.
While less common, there are also '''''on-penetration''''' effects. These do not occur on a successful hit, but instead also require a successful penetration. An example is the stat-draining effect of a {{favilink|life sap}} or {{favilink|stat sap}}.


=== Guaranteed Hits ===
=== Guaranteed Hits ===