Mental Armor (MA): Difference between revisions

133 bytes added ,  23:39, 22 August 2023
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Fix MA formula
m (Add formula for how total MA varies with Willpower and Bonus MA)
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{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.
{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.


Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower plus bons MA">\text{Total MA} = 4 + \text{Willpower} + \text{Bonus MA}</math>{{Code Reference|namespace=XRL.Rules|class=Stats|method=GetCombatMA}}.
Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower Modifier plus bonus MA">\text{Total MA} = 4 + \text{Willpower Modifer} + \text{Bonus MA}</math>{{Code Reference|namespace=XRL.Rules|class=Stats|method=GetCombatMA}}, where "Willpower Modifier" is the [[Attributes#Attribute Modifier|attribute modifier]] corresponding to Willpower.


There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include:
There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include: