Mental Armor (MA): Difference between revisions

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14 bytes removed ,  23:44, 22 August 2023
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Small formatting change for MA formula
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{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.
{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.


Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower Modifier plus bonus MA">\text{Total MA} = 4 + \text{Willpower Modifer} + \text{Bonus MA}</math>{{Code Reference|namespace=XRL.Rules|class=Stats|method=GetCombatMA}}, where "Willpower Modifier" is the [[Attributes#Attribute Modifier|attribute modifier]] corresponding to Willpower.
Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower Mod plus bonus MA">\text{Total MA} = 4 + \text{Willpower Mod} + \text{Bonus MA}</math>{{Code Reference|namespace=XRL.Rules|class=Stats|method=GetCombatMA}}, where "Willpower Mod" is the [[Attributes#Attribute Modifier|attribute modifier]] corresponding to Willpower.


There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include:
There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include:

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