Mercurial cloak: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|mercurial|mercurial}} cloak}}
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}} cloak}}
| image = mercurial cloak.png
| image = mercurial cloak.png
| overrideimages = {{altimage start}}{{altimage | mercurial cloak identified.png | type = identified}}{{altimage | mercurial cloak unidentified.png | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = 1
| dv = 1
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 250
| commerce = 250
| energycellrequired = yes
| id = Mercurial Cloak
| id = Mercurial Cloak
| complexity = 5
| tier = 5
| tier = 5
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = CB
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| inheritingfrom = BaseCloak
| inheritingfrom = BaseCloak
| dynamictable = {{Dynamic object|Items|Mercurial Cloak}}
| unidentifiedimage = mercurial cloak unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = cloak
| wornon = Back
| wornon = Back
| supportedmods = JeweledMods,ElectronicsMods
| desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors.
| desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors.
| categories = Cloaks
| categories = Cloaks
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
When the wearer takes any damage, the {{name}} has a 100% chance to teleport the wearer to a random location in the current [[zone]]. This consumes 100 charge from the currently installed energy cell.


[[Category:Cloaks]]
This effect is triggered by each individual damage event, so, for example, if the wearer suffers a direct hit by a grenade, they will suffer the throwing hit damage from the grenade itself but then teleport away before the grenade explodes.
 
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