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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|mercurial|mercurial}} cloak}} | | title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}} cloak}} | ||
| image = mercurial cloak.png | | image = mercurial cloak.png | ||
| overrideimages = {{altimage start}}{{altimage | mercurial cloak identified.png | type = identified}}{{altimage | mercurial cloak unidentified.png | type = unidentified}}{{altimage end}} | |||
| av = 0 | | av = 0 | ||
| dv = 1 | | dv = 1 | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 250 | | commerce = 250 | ||
| energycellrequired = yes | |||
| id = Mercurial Cloak | | id = Mercurial Cloak | ||
| complexity = 5 | |||
| tier = 5 | | tier = 5 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = CB | |||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseCloak | | inheritingfrom = BaseCloak | ||
| dynamictable = {{Dynamic object|Items|Mercurial Cloak}} | |||
| unidentifiedimage = mercurial cloak unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = cloak | |||
| wornon = Back | | wornon = Back | ||
| supportedmods = JeweledMods,ElectronicsMods | |||
| desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors. | | desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors. | ||
| categories = Cloaks | | categories = Cloaks | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | When the wearer takes any damage, the {{name}} has a 100% chance to teleport the wearer to a random location in the current [[zone]]. This consumes 100 charge from the currently installed energy cell. | ||
This effect is triggered by each individual damage event, so, for example, if the wearer suffers a direct hit by a grenade, they will suffer the throwing hit damage from the grenade itself but then teleport away before the grenade explodes. | |||
{{Back Equipment Navbox}} |