Mercurial cloak: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
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| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}} cloak}}
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}} cloak}}
| image = mercurial cloak.png
| image = mercurial cloak.png
| overrideimages = {{altimage start}}{{altimage | mercurial cloak identified.png | type = identified}}{{altimage | mercurial cloak unidentified.png | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = 1
| dv = 1
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| energycellrequired = yes
| energycellrequired = yes
| id = Mercurial Cloak
| id = Mercurial Cloak
| complexity = 5
| tier = 5
| tier = 5
| colorstr = &C
| colorstr = &C
| tilecolors = CB
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| inheritingfrom = BaseCloak
| inheritingfrom = BaseCloak
| dynamictable = {{Dynamic object|Items|Mercurial Cloak}}
| unidentifiedimage = mercurial cloak unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = cloak
| wornon = Back
| wornon = Back
| supportedmods = JeweledMods,ElectronicsMods
| desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors.
| desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors.
| categories = Cloaks
| categories = Cloaks
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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This effect is triggered by each individual damage event, so, for example, if the wearer suffers a direct hit by a grenade, they will suffer the throwing hit damage from the grenade itself but then teleport away before the grenade explodes.
This effect is triggered by each individual damage event, so, for example, if the wearer suffers a direct hit by a grenade, they will suffer the throwing hit damage from the grenade itself but then teleport away before the grenade explodes.


[[Category:Cloaks]]
{{Back Equipment Navbox}}
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