Micromanipulator array: Difference between revisions

350 bytes removed ,  20:16, 3 October 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCybernetics2Equipment_5point
| inheritingfrom = BaseCybernetics2Equipment_5point
| unidentifiedinfo = {{Unidentified info | tile = micromanipulator array unidentified.png | name = weird artifact | altname = device }}
| unidentifiedinfo = {{Unidentified info | tile = micromanipulator array unidentified.png | name = weird artifact | altname = device }}
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
 
| categories = Items
{{Qud shader|rules|{{(}}You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.
 
Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114
}}
}}
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