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| complexity = 5 | | complexity = 5 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = rC | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | extra = {{Extra info|empsensitive = yes}} | ||
| | | inheritingfrom = BaseCyberneticsEquipment_5point | ||
| | | dynamictable = {{Dynamic object|Items|MicromanipulatorArray}} | ||
| | | unidentifiedimage = micromanipulator array unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | | desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | ||
{{Qud shader|rules|{{(}}You can tinker in combat at the action cost of one turn. | {{Qud shader|rules|{{(}}You can tinker and repair in combat at the action cost of one turn. | ||
Reduces the action cost of other tinker skills by 40%. | Reduces the action cost of other tinker skills by 40%. | ||
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8. | Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | |||
{{No Description}} | |||
Action point reduction increased by compute power/2 up to a total of 60%. {{Code Reference|namespace=XRL.World.Parts| class = CyberneticsMicromanipulatorArray}} | |||
Inspect and disassemble bonus multiplied by 1+(compute power/100). {{Code Reference|namespace=XRL.World.Parts| class = Toolbox}} | |||
==References== | |||
<references/> | |||
{{Cybernetics Navbox}} |