Micromanipulator array: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 2 users not shown)
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| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_5point
| extra = {{Extra info|empsensitive = yes}}
| unidentifiedinfo = {{Unidentified info | tile = micromanipulator array unidentified.png | name = weird artifact | altname = device }}
| inheritingfrom = BaseCyberneticsEquipment_5point
| dynamictable = {{Dynamic object|Items|MicromanipulatorArray}}
| unidentifiedimage = micromanipulator array unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.


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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
{{No Description}}
Action point reduction increased by compute power/2 up to a total of 60%. {{Code Reference|namespace=XRL.World.Parts| class = CyberneticsMicromanipulatorArray}}
Inspect and disassemble bonus multiplied by 1+(compute power/100). {{Code Reference|namespace=XRL.World.Parts| class = Toolbox}}
==References==
<references/>
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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