Mimic: Difference between revisions

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A {{name}} could be thought of as a more advanced version of the {{favilink|horned chameleon}}. While the chameleon changes only its colors, the {{name}} can fully assume the likeness of other objects.
A {{name}} could be thought of as a more advanced version of the {{favilink|horned chameleon}}. While the chameleon changes only its colors, the {{name}} can fully assume the likeness of other objects.


{{name|plural}} are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easy recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a {{name}} to take on the likeness of a nearby wall.
{{name|pluralcaps}} are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easily recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a {{name}} to take on the likeness of a nearby wall.


While in combat, the {{name}} has a chance every turn to shift into the form of an object from its immediate surroundings. Mimics cannot imitate empty space. Mimics have higher-than-normal [[movement speed]], and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a {{favilink|jilted lover}}, inflicting the [[stuck]] status effect on their victims.  
While in combat, the {{name}} has a chance every turn to shift into the appearance of an object from its immediate surroundings. They cannot imitate empty space. Mimics have higher-than-normal [[movement speed]], and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a {{favilink|jilted lover}}, inflicting the [[stuck]] status effect on their victims.  


Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.
Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.
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