Mimic: Difference between revisions

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57 bytes removed ,  20:39, 27 March 2022
page subsection into captioned photo
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(page subsection into captioned photo)
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Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.
Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.


== Interesting Examples ==
[[File:Mimic mayor.jpg|550px|thumb|frame|left|This mimic is also the [[village mayor|mayor]] of a randomly generated [[village]]. It has taken on the likeness of a nearby {{favilink|throne}}.]]
This mimic is also the [[village mayor|mayor]] of a randomly generated [[village]]. It has taken on the likeness of a nearby {{favilink|throne}}.
 
<div style="max-width:800px;">[[Image:Mimic mayor.jpg|class=scalable]]</div>


{{Creature Navbox|Unshelled reptiles}}
{{Creature Navbox|Unshelled reptiles}}


[[Category:Reptiles]]
[[Category:Reptiles]]
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