Mirrorshades: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(add note about refraction)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 4 users not shown)
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| tilecolors = Ky
| tilecolors = Ky
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|metal = yes | spectacles = yes}}
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| ego = 1
| ego = 1
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}}
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{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}}
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Wearing a pair of {{name}} grants +1 [[Ego]] and provides [[protection against visual flash effects]].
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection.


Mirrorshades, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the mirrorshades to be [[sturdy]] prevents this.
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.


In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}


{{references|2.0.201.114}}
{{references|2.0.203.29}}
 
{{Face Equipment Navbox}}
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