8,756
edits
(→Table: O<-<) |
(updated with info about decimal codes less than 100) |
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[[Category:Modding]]{{Modding Info}}{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}} | [[Category:Modding]]{{Modding Info}}{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}} | ||
In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. This code does not represent the character in unicode, rather the code page 437 on old IBM pcs. The game also uses the escape code <code>�</code>, where <code>0</code> is any digit in decimal in its XML files. Below is the table of the entire codepage. For more information, see Wikipedia's own page about [https://en.wikipedia.org/wiki/Code_page_437 Code page 437]. | In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. This code does not represent the character in unicode, rather the code page 437 on old IBM pcs. The game also uses the escape code <code>�</code>, where <code>0</code> is any digit in decimal in its XML files. Any numbers less than 3 digits are padded from the left with <code>x</code>. Below is the table of the entire codepage. For more information, see Wikipedia's own page about [https://en.wikipedia.org/wiki/Code_page_437 Code page 437]. | ||
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