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m (move color table into template) |
(→Render Part: visual example because we have the technology) |
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ColorString contains the foreground and (optionally) the background string for the ascii and tiles. Examples: <code>&B</code> or <code>&B^r</code> | ColorString contains the foreground and (optionally) the background string for the ascii and tiles. Examples: <code>&B</code> or <code>&B^r</code> | ||
DetailColor changes the "third" color used only for tiles, not the ascii. DetailColor is always just a single character. Example: <code>g</code> | DetailColor changes the "third" color used only for tiles, not the ascii. DetailColor is always just a single character. Example: <code>g</code> | ||
So <code>ColorString="&M^g"</code> would be foreground bright magenta with a background color of green, | |||
{{qud char|&M^g|Like this}}! | |||
TileColor overrides ColorString when tiles are being used. | TileColor overrides ColorString when tiles are being used. | ||