Modding:Colors & Object Rendering: Difference between revisions

add a link to the qud-colorgen utility.
(Fixed the xml and made some other minor updates.)
(add a link to the qud-colorgen utility.)
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<syntaxhighlight lang="xml">
<syntaxhighlight lang="xml">
<part Name="Render" DisplayName="&amp;Cb&amp;Be&amp;ba&amp;cd&amp;Ce&amp;Bd&amp;y bracelet" ColorString="&amp;C"></part>
<part Name="Render" DisplayName="&amp;Cb&amp;Be&amp;ba&amp;cd&amp;Ce&amp;Bd&amp;y bracelet" ColorString="&amp;C"></part>
</syntaxhighlight>Most default text in the game is colored with the bright grey (&y) color, so you'll often see an <code>&y</code> at the end of strings to reset the color back to normal.
</syntaxhighlight>
 
== Additional Notes ==
Most default text in the game is colored with the bright grey (&y) color, so you'll often see an <code>&y</code> at the end of strings to reset the color back to normal.
 
For help formatting a string with colors, check out the super-useful [https://qud-colorgen.herokuapp.com/ qud-colorgen] utility (created by crayon).