Modding:Colors & Object Rendering: Difference between revisions

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Noted that ColorString does not require a background color (it's optional)
(add a link to the qud-colorgen utility.)
m (Noted that ColorString does not require a background color (it's optional))
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= Render Part =
= Render Part =
ColorString contains the foreground and background string for the ascii and tiles. Example: <code>&B^r</code>
ColorString contains the foreground and (optionally) the background string for the ascii and tiles. Examples: <code>&B</code> or <code>&B^r</code>


DetailColor changes the "third" color used only for tiles, not the ascii. DetailColor is always just a single character. Example: <code>g</code>
DetailColor changes the "third" color used only for tiles, not the ascii. DetailColor is always just a single character. Example: <code>g</code>