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(add a link to the qud-colorgen utility.) |
m (Noted that ColorString does not require a background color (it's optional)) |
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= Render Part = | = Render Part = | ||
ColorString contains the foreground and background string for the ascii and tiles. | ColorString contains the foreground and (optionally) the background string for the ascii and tiles. Examples: <code>&B</code> or <code>&B^r</code> | ||
DetailColor changes the "third" color used only for tiles, not the ascii. DetailColor is always just a single character. Example: <code>g</code> | DetailColor changes the "third" color used only for tiles, not the ascii. DetailColor is always just a single character. Example: <code>g</code> |