Modding:Conversations: Difference between revisions

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==== Call: ConversationChoice.Visit(Speaker, Player) ====
==== Call: ConversationChoice.Visit(Speaker, Player) ====


When the choice is selected, we call ConversationChoice.Visit() -- it can to return false to abort following through with the choice.  The default implementation handles checks for things like "GiveBook".
When the choice is selected, we call ConversationChoice.Visit() — it can return false to abort following through with the choice.  The default implementation handles checks for things like "GiveBook".


==== Event: LeaveConversationNode ====
==== Event: LeaveConversationNode ====
Anonymous user