Modding:Conversations: Difference between revisions
→Call: ConversationChoice.Visit(Speaker, Player): tweak
(→Building the message: tweaks) |
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==== Call: ConversationChoice.Visit(Speaker, Player) ==== | ==== Call: ConversationChoice.Visit(Speaker, Player) ==== | ||
When the choice is selected, we call ConversationChoice.Visit() | When the choice is selected, we call ConversationChoice.Visit() — it can return false to abort following through with the choice. The default implementation handles checks for things like "GiveBook". | ||
==== Event: LeaveConversationNode ==== | ==== Event: LeaveConversationNode ==== |