Modding:Conversations: Difference between revisions

No change in size ,  23:43, 31 March 2021
→‎XRL.World.ConversationNode - XML Node: <node>: move boolean for some kind of symmetry thing
(format IfTestState conditions as code)
(→‎XRL.World.ConversationNode - XML Node: <node>: move boolean for some kind of symmetry thing)
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| colspan="1" class="confluenceTd"|int, int64
| colspan="1" class="confluenceTd"|int, int64
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> in which all the bits in <code>value</code> are set.
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> in which all the bits in <code>value</code> are set.
|- role="row"
| colspan="1" class="confluenceTd"|<code>"name"</code>
| colspan="1" class="confluenceTd"|boolean
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is true.
|- role="row"
|- role="row"
| colspan="1" class="confluenceTd"|<code>"name ~ value"</code>
| colspan="1" class="confluenceTd"|<code>"name ~ value"</code>
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| colspan="1" class="confluenceTd"|string
| colspan="1" class="confluenceTd"|string
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is contained in <code>value</code>, case insensitive.
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is contained in <code>value</code>, case insensitive.
|- role="row"
| colspan="1" class="confluenceTd"|<code>"name"</code>
| colspan="1" class="confluenceTd"|boolean
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is true.
|}
|}
<code>XRL.Core.XRLCore.Core.Game.TestGameState(IfTestState)</code>
<code>XRL.Core.XRLCore.Core.Game.TestGameState(IfTestState)</code>
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