671
edits
(revise IfTestState logic) |
(format IfTestState conditions as code) |
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! colspan="1" class="confluenceTd"|description | ! colspan="1" class="confluenceTd"|description | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name = value" | | colspan="1" class="confluenceTd"|<code>"name = value"</code> | ||
| colspan="1" class="confluenceTd"|string, int, int64, boolean | | colspan="1" class="confluenceTd"|string, int, int64, boolean | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> equal to <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> equal to <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name != value" | | colspan="1" class="confluenceTd"|<code>"name != value"</code> | ||
| colspan="1" class="confluenceTd"|string, int, int64, boolean | | colspan="1" class="confluenceTd"|string, int, int64, boolean | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> equal to <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> equal to <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name > value" | | colspan="1" class="confluenceTd"|<code>"name > value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> greater than <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> greater than <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !> value" | | colspan="1" class="confluenceTd"|<code>"name !> value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> greater than <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> greater than <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name >= value" | | colspan="1" class="confluenceTd"|<code>"name >= value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> greater than or equal to <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> greater than or equal to <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !>= value" | | colspan="1" class="confluenceTd"|<code>"name !>= value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> greater than or equal to <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> greater than or equal to <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name < value" | | colspan="1" class="confluenceTd"|<code>"name < value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> less than <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> less than <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !< value" | | colspan="1" class="confluenceTd"|<code>"name !< value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> less than <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> less than <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name <= value" | | colspan="1" class="confluenceTd"|<code>"name <= value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> less than or equal to <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> less than or equal to <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !<= value" | | colspan="1" class="confluenceTd"|<code>"name !<= value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> less than or equal to <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> less than or equal to <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name % value" | | colspan="1" class="confluenceTd"|<code>"name % value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> whose modulus with respect to <code>value</code> is 0. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> whose modulus with respect to <code>value</code> is 0. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !% value" | | colspan="1" class="confluenceTd"|<code>"name !% value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> whose modulus with respect to <code>value</code> is 0. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> whose modulus with respect to <code>value</code> is 0. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name & value" | | colspan="1" class="confluenceTd"|<code>"name & value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> in which all the bits in <code>value</code> are set. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> in which all the bits in <code>value</code> are set. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !& value" | | colspan="1" class="confluenceTd"|<code>"name !& value"</code> | ||
| colspan="1" class="confluenceTd"|int, int64 | | colspan="1" class="confluenceTd"|int, int64 | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> in which all the bits in <code>value</code> are set. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> in which all the bits in <code>value</code> are set. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name" | | colspan="1" class="confluenceTd"|<code>"name"</code> | ||
| colspan="1" class="confluenceTd"|boolean | | colspan="1" class="confluenceTd"|boolean | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is true. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is true. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name ~ value" | | colspan="1" class="confluenceTd"|<code>"name ~ value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is equal to <code>value</code>, case insensitive. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is equal to <code>value</code>, case insensitive. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !~ value" | | colspan="1" class="confluenceTd"|<code>"name !~ value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is equal to <code>value</code>, case insensitive. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is equal to <code>value</code>, case insensitive. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name contains value" | | colspan="1" class="confluenceTd"|<code>"name contains value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that contains <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that contains <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !contains value" | | colspan="1" class="confluenceTd"|<code>"name !contains value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that contains <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that contains <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name ~contains value" | | colspan="1" class="confluenceTd"|<code>"name ~contains value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that contains <code>value</code>, case insensitive. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that contains <code>value</code>, case insensitive. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !~contains value" | | colspan="1" class="confluenceTd"|<code>"name !~contains value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that contains <code>value</code>, case insensitive. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that contains <code>value</code>, case insensitive. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name isin value" | | colspan="1" class="confluenceTd"|<code>"name isin value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is contained in <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is contained in <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !isin value" | | colspan="1" class="confluenceTd"|<code>"name !isin value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is contained in <code>value</code>. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is contained in <code>value</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name ~isin value" | | colspan="1" class="confluenceTd"|<code>"name ~isin value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is contained in <code>value</code>, case insensitive. | | colspan="1" class="confluenceTd"|Tests for a defined game state <code>name</code> that is contained in <code>value</code>, case insensitive. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|"name !~isin value" | | colspan="1" class="confluenceTd"|<code>"name !~isin value"</code> | ||
| colspan="1" class="confluenceTd"|string | | colspan="1" class="confluenceTd"|string | ||
| colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is contained in <code>value</code>, case insensitive. | | colspan="1" class="confluenceTd"|Tests for absence of a defined game state <code>name</code> that is contained in <code>value</code>, case insensitive. |
edits