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Glass zebra (talk | contribs) m (Fixed CASCADE_EXCEPT_THROWN_WEAPON variable) Tag: Reverted |
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public const int CASCADE_SLOTS = 0x4; // 0b00100 | public const int CASCADE_SLOTS = 0x4; // 0b00100 | ||
public const int CASCADE_COMPONENTS = 0x8; // 0b01000 | public const int CASCADE_COMPONENTS = 0x8; // 0b01000 | ||
public const int CASCADE_EXCEPT_THROWN_WEAPON = | public const int CASCADE_EXCEPT_THROWN_WEAPON = 0x16; // 0b10000 | ||
public const int CASCADE_ALL = CASCADE_EQUIPMENT | CASCADE_INVENTORY | CASCADE_SLOTS | CASCADE_COMPONENTS; | public const int CASCADE_ALL = CASCADE_EQUIPMENT | CASCADE_INVENTORY | CASCADE_SLOTS | CASCADE_COMPONENTS; | ||
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