Modding:Events: Difference between revisions

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{{Modding Info}}{{Modding Topic Prerequisites | Modding:C Sharp Scripting}}[[Category:Modding]]
{{Modding Info}}{{Modding Topic Prerequisites | Modding:C Sharp Scripting}}[[Category:Script Modding]]


Events are the basic building block that most of [[{{gamename}}]]'s mechanics are built upon.<br/>
Events are the basic building block that most of [[{{gamename}}]]'s mechanics are built upon.<br/>
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=Standard Events=
=Standard Events=
Events are typically listened for in generic Parts or Effects, which is what implements more advanced functionality of an object.<br/>
Events are typically listened for in generic Parts or Effects, which is what implements more advanced functionality of an object.<br/>
[[Mutations]] ([[Modding:Creating_New_Mutations|Creation]]) and [[Skills_and_Powers|Skills]] are both Parts. Effects such as sleep, prone or poison are handled separately from Parts as they are usually temporary.
[[Mutations]] ([[Modding:Creating_New_Mutations|Creation]]) and [[Skills]] are both Parts. Effects such as sleep, prone or poison are handled separately from Parts as they are usually temporary.
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===Listening===
===Listening===