Modding:Events: Difference between revisions

18 bytes removed ,  13:22, 2 July 2022
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=Standard Events=
=Standard Events=
Events are typically listened for in generic Parts or Effects, which is what implements more advanced functionality of an object.<br/>
Events are typically listened for in generic Parts or Effects, which is what implements more advanced functionality of an object.<br/>
[[Mutations]] ([[Modding:Creating_New_Mutations|Creation]]) and [[Skills_and_Powers|Skills]] are both Parts. Effects such as sleep, prone or poison are handled separately from Parts as they are usually temporary.
[[Mutations]] ([[Modding:Creating_New_Mutations|Creation]]) and [[Skills]] are both Parts. Effects such as sleep, prone or poison are handled separately from Parts as they are usually temporary.
<!-- Listen? Register? Subscribe? Ah whatever. -Arm -->
<!-- Listen? Register? Subscribe? Ah whatever. -Arm -->
===Listening===
===Listening===