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EveryZig314 (talk | contribs) (Added information about naming) |
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[[Genotype]]s and [[subtype]]s can be created with only some basic XML files. No scripting is required. | [[Genotype]]s and [[subtype]]s can be created with only some basic XML files. No scripting is required. | ||
Generally you'll want to include a <code>Genotypes.xml</code>, a <code>Subtypes.xml</code>, and a <code>PopulationTables.xml</code> (the latter defines starting gear for your subtypes). | Generally you'll want to include a <code>Genotypes.xml</code>, a <code>Subtypes.xml</code>, and a <code>PopulationTables.xml</code> (the latter defines starting gear for your subtypes). | ||
You can also add naming schemes to subtypes by making a <code>Naming.xml</code> with a namestyle assigned to those subtypes. (Naming is assigned on a subtype level rather than by genotypes.) | |||
Additional files may be included depending on what exactly you want to do. For instance, you might include [[Modding:Tiles|custom tiles]] or custom items defined in an <code>ObjectBlueprints.xml</code>. | Additional files may be included depending on what exactly you want to do. For instance, you might include [[Modding:Tiles|custom tiles]] or custom items defined in an <code>ObjectBlueprints.xml</code>. | ||
For reference, you can see the game's default files for reference at [[File locations]]. You can also refer to some of the example mods that are available to see how to set them up. | |||
* [https://steamcommunity.com/workshop/browse/?appid=333640&requiredtags%5B%5D=Genotypes Steam Workshop: Mods with "Genotypes" tag] | * [https://steamcommunity.com/workshop/browse/?appid=333640&requiredtags%5B%5D=Genotypes Steam Workshop: Mods with "Genotypes" tag] | ||
* [https://steamcommunity.com/workshop/browse/?appid=333640&requiredtags%5B%5D=Genotype Steam Workshop: Mods with "Genotype" tag] | * [https://steamcommunity.com/workshop/browse/?appid=333640&requiredtags%5B%5D=Genotype Steam Workshop: Mods with "Genotype" tag] |
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