Modding:Key Mapping (Commands): Difference between revisions

no edit summary
(Add the rest of the code infrastructure to make a keybind work.)
No edit summary
Line 8: Line 8:


When the player presses that key, the mod's custom command is received as an event on the player character. This means that at least a small amount of C# scripting is required to take advantage of the key mapping infrastructure.
When the player presses that key, the mod's custom command is received as an event on the player character. This means that at least a small amount of C# scripting is required to take advantage of the key mapping infrastructure.
__TOC__


== Define Key Mapping Options ==
== Define Key Mapping Options ==
Line 29: Line 31:
Create a part to listen for your Key Mapping command on the player.
Create a part to listen for your Key Mapping command on the player.


<sytnaxhighlight lang="c#">
<syntaxhighlight lang="csharp">
using System;
using System;