99
edits
(fix the udders example) |
(Rm refs to IPart.Name and IPart.DisplayName) |
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Line 32: | Line 32: | ||
class FreeholdTutorial_Udder : BaseMutation | class FreeholdTutorial_Udder : BaseMutation | ||
{ | { | ||
public override void Register(GameObject Object) | public override void Register(GameObject Object) | ||
{ | { | ||
Line 112: | Line 106: | ||
{ | { | ||
return true; | return true; | ||
} | } | ||