Modding:Objects: Difference between revisions

507 bytes added ,  22:38, 24 September 2023
m
Add details about BioAmmoLoader; add more info on what springiness does.
m (Add information about the RandomColors part)
m (Add details about BioAmmoLoader; add more info on what springiness does.)
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| Springy
| Springy
| Factor
| Factor
| Affects the "springiness" of an object. Objects with higher springiness have a higher kinetic absorption.
| Affects the "springiness" of an object. Objects with higher springiness have a higher kinetic absorption, which reduces knockback taken from [[explosions]].
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| AV, DV, MA, Acid, Elec, Cold, Heat, Strength, Agility, Toughness, Intelligence, Ego, Willpower, ToHit, SpeedPenalty, SpeedBonus, CarryBonus, WornOn
| AV, DV, MA, Acid, Elec, Cold, Heat, Strength, Agility, Toughness, Intelligence, Ego, Willpower, ToHit, SpeedPenalty, SpeedBonus, CarryBonus, WornOn
| Used to specify different stat bonuses provided by an armor type upon being equipped, as well as the body part on which that armor can be equipped.
| Used to specify different stat bonuses provided by an armor type upon being equipped, as well as the body part on which that armor can be equipped.
|-
| BioAmmoLoader
| MaxCapacity, Available, TurnsToGenerate, ReloadEnergy, ProjectileObject, TurnsToGenerateComputePowerFactor, TurnsGenerating
| Affects ammo capacity and ammo regeneration speed when applied to a missile weapon. <code>BioAmmoLoader</code> is typically used by natural missile weapons; for instance, {{favilink|slugsnout|plural}} use it to regenerate slugs, and {{favilink|Svardym Scrounge|plural}} use it for their ranged "spit" attack.
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|-
| CooldownAmmoLoader
| CooldownAmmoLoader