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(start a "checklist" for getting ready to mod) |
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You may have to create the "mods" folder yourself. | You may have to create the "mods" folder yourself. | ||
== A | == A (partial) checklist for getting ready to mod == | ||
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* Install a programming text editor, such as [https://www.sublimetext.com/ Sublime Text] (all major platforms) or [https://notepad-plus-plus.org/ Notepad++] (Windows only). | |||
** Word processors, such as Microsoft Word, are not suitable for modding the game, because they save documents in a format intended for formatted text and the like, instead of for plain text, which is what programming tools tend to use, and what Caves of Qud uses. | |||
** If you must, Notepad is also essentially useable, even though it's missing certain features usually desireable for programming, such as syntax highlighting and line numbering. | |||
* Set your file manager (such as Windows Explorer) to show file extensions. Being able to inspect file extensions and verify that you're using the correct ones is indispensible. | |||
== Modding FAQ/Frequent Issues == | == Modding FAQ/Frequent Issues == |