Modding:Sounds: Difference between revisions

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[[Category:Modding]]
[[Category:Modding]]{{Modding Info}}
Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg
Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg


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Sample ObjectBlueprints.xml adding a ReloadSound to the Desert Rifle object
Sample ObjectBlueprints.xml adding a ReloadSound to the Desert Rifle object
<?xml version="1.0" encoding="utf-8"?>
<syntaxhighlight lang="xml">
<objects>
<?xml version="1.0" encoding="utf-8"?>
    <object Name="Desert Rifle" Load="Merge">
<objects>
        <tag Name="ReloadSound" Value="mysound1"></tag>
  <object Name="Desert Rifle" Load="Merge">
    </object>
      <tag Name="ReloadSound" Value="mysound1"></tag>
</objects>
  </object>
</objects>
</syntaxhighlight>


<object Name="Argyve" Load="Merge">
<syntaxhighlight lang="xml">
<object Name="Argyve" Load="Merge">
   <part Name="AmbientSoundGenerator" Sounds="Clink1,Clink2,Clink3,Spark1,Spark2"></part>
   <part Name="AmbientSoundGenerator" Sounds="Clink1,Clink2,Clink3,Spark1,Spark2"></part>
</object>
</object>
</syntaxhighlight>
=Supported Sound Tags=
=Supported Sound Tags=
{|class="wikitable tablesorter tablesorter-default stickyTableHeaders"
{|class="wikitable tablesorter tablesorter-default stickyTableHeaders"
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|Watervine farmer sound effects
|Watervine farmer sound effects
|}
|}
{{Modding Navbox}}

Latest revision as of 23:05, 22 November 2019

This page is about modding. See the modding overview for an abstract on modding.

Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg

For example on windows you'd have sound files in this location for a mod called "MyCoolMod":

C:\Users\Brian\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\MyCoolMod\Sounds\mysound1.wav

Sounds are currently exposed on the AmbientSoundGenerator part, OpenSound and CloseSound tag of the Door part and ReloadSound tag of the MagazineAmmoLoader part.

Sample ObjectBlueprints.xml adding a ReloadSound to the Desert Rifle object

<?xml version="1.0" encoding="utf-8"?>
<objects>
   <object Name="Desert Rifle" Load="Merge">
       <tag Name="ReloadSound" Value="mysound1"></tag>
   </object>
</objects>
<object Name="Argyve" Load="Merge">
  <part Name="AmbientSoundGenerator" Sounds="Clink1,Clink2,Clink3,Spark1,Spark2"></part>
</object>

Supported Sound Tags

Tag Description
ReloadSound used by MagazineAmmoLoader when a gun is reloaded
OpenSound used by Door part when a door is opened
CloseSound used by Door part when a door is closed

Other Sound File Names

Filename Description
SplashStep1 Walking through a liquid
WoodDoorOpen Default door open
WoodDoorClose Default door close
FirearmReload Default firearm reload
sub_bass_mouseover1 Default button mouseover
Clink1,Clink2,Clink3,Spark1,Spark2 Argyve's hut sound effects
Chop1,Chop2 Watervine farmer sound effects