Modding:Tiles: Difference between revisions

89 bytes added ,  16:20, 30 October 2020
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See [[Modding: Text Color Codes & Object Rendering]] for more details on the exact colors and how they are specified.
See [[Modding: Text Color Codes & Object Rendering]] for more details on the exact colors and how they are specified.
===Palette===
To get a palette file for Qud's colors, refer to [[Visual_Style#Palette]].
===4th Color===
===4th Color===
Despite there being only three main colors for the tiles, there are a handful of tiles that use a 4th color, usually RGBA(124, 101, 44, 255). When rendered inside the game, a special formula is performed to create an weighted mix of the tile and detail color, with weight based on the 4th color's R channel (the first number). a 4th color that has 255 red would show up the same as the detail color.
Despite there being only three main colors for the tiles, there are a handful of tiles that use a 4th color, usually RGBA(124, 101, 44, 255). When rendered inside the game, a special formula is performed to create an weighted mix of the tile and detail color, with weight based on the 4th color's R channel (the first number). a 4th color that has 255 red would show up the same as the detail color.