Module:EncounterTable: Difference between revisions

change data namespace to Population
(add favilink support?)
(change data namespace to Population)
 
(8 intermediate revisions by 2 users not shown)
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--# Interface
--# Interface


function EncounterTable.splitEncounterTableArgs(row)
function EncounterTable.splitEncounterTableArgs(row, hideQuantity)
     local TABLE_ARGS = {'table', 'item', 'quantity', 'weight'}
     local TABLE_ARGS = {}
    if hideQuantity then
        TABLE_ARGS = {'table', 'item', 'weight'}
    else
        TABLE_ARGS = {'table', 'item', 'quantity', 'weight'}
    end
     return TextUtility.splitArgs(row, TABLE_ARGS)
     return TextUtility.splitArgs(row, TABLE_ARGS)
end
end
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     local pick = args.roll or 'once'
     local pick = args.roll or 'once'
     local bFavilinkId = false
     local bFavilinkId = false
    local bHideQuantity = (args.hidequantity ~= nil)
     if args.favilinkid == 'yes' then bFavilinkId = true end
     if args.favilinkid == 'yes' then bFavilinkId = true end
     local bSamePageLink = false
     local bSamePageLink = false
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             end
             end


             finalTable[i].item = 'Item from [[Data:' .. linkstr  .. '|' .. row.table .. ']]'
             finalTable[i].item = 'Item from [[Population:' .. linkstr  .. '|' .. row.table .. ']]'
         else
         else
             error'A table and item cannot be specified at the same time!'
             error'A table and item cannot be specified at the same time!'
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         -- dice tooltip quantity
         -- dice tooltip quantity
 
        if not bHideQuantity then
        finalTable[i].quantity = frame:expandTemplate{
            finalTable[i].quantity = frame:expandTemplate{
            title = 'Dice tooltip',
                title = 'Dice tooltip',
            args = {row.quantity},
                args = {row.quantity},
        }
            }
 
        end
         --finalTable[i].quantity = row.quantity
         --finalTable[i].quantity = row.quantity
         finalTable[i].weight = row.weight
         finalTable[i].weight = row.weight
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     end
     end


     return EncounterTable.formatTable(finalTable)
     return EncounterTable.formatTable(finalTable, bHideQuantity)
end
end


function EncounterTable.formatTable(final)
function EncounterTable.formatTable(final, bHideQuantity)
     local TABLE_HEADER = '<tr><th>Item</th><th>Quantity</th><th>Weight</th><th>Chance</th></tr>'
     local TABLE_HEADER = bHideQuantity and
'<tr><th>Item</th><th>Weight</th><th>Chance</th></tr>' or
'<tr><th>Item</th><th>Quantity</th><th>Weight</th><th>Chance</th></tr>'
     local tableRows = ''
     local tableRows = ''
    local headerhtml = ''


     for _, entry in ipairs(final) do
     for _, entry in ipairs(final) do
        tableRows = tableRows .. ('<tr><td>%s</td><td>%s</td><td>%s</td><td>%s</td></tr>'):format(entry.item, entry.quantity, entry.weight, entry.chance)
          if bHideQuantity then
              tableRows = tableRows .. ('<tr><td>%s</td><td>%s</td><td>%s</td></tr>'):format(entry.item, entry.weight, entry.chance)
          else
              tableRows = tableRows .. ('<tr><td>%s</td><td>%s</td><td>%s</td><td>%s</td></tr>'):format(entry.item, entry.quantity, entry.weight, entry.chance)
          end
     end
     end